A two-person scene. Player A sits on a park bench. Player B enters and, over the course of one minute, has to find a way to make A leave — without violence, without asking. The mechanic teaches fast character commitment.
How to run it
- 1
Set up two chairs as a 'bench'.
- 2
Player A sits and starts in any character they like.
- 3
Player B enters and within 60 seconds must drive A off the bench.
- 4
If they succeed, B sits and a new C enters. Continue chain.
Where this fits
Pair this with the right venue setting and a matching retreat format. If you want a fully facilitated version, our team can run it for you.
