Park bench

Two players occupy a bench; the second has to make the first leave.

7.4 trust impact 6–30 High energy 20 min

A two-person scene. Player A sits on a park bench. Player B enters and, over the course of one minute, has to find a way to make A leave — without violence, without asking. The mechanic teaches fast character commitment.

How to run it

  1. 1

    Set up two chairs as a 'bench'.

  2. 2

    Player A sits and starts in any character they like.

  3. 3

    Player B enters and within 60 seconds must drive A off the bench.

  4. 4

    If they succeed, B sits and a new C enters. Continue chain.

Where this fits

Pair this with the right venue setting and a matching retreat format. If you want a fully facilitated version, our team can run it for you.