Category
Team energizers
Energizers are the espresso shot of facilitation. Use them after lunch, before a hard decision, or any time you can feel the room going flat. Keep them short, keep them physical, and never make participation mandatory.
Rock-paper-scissors tournament
8.2Single-elimination, with losers becoming cheerleaders for their winner.
- Group
- 12–500
- Energy
- High
- Time
- 10 min
Ninja
7.8A circle, a slow-motion strike, and one rule: you may only move once per turn.
- Group
- 6–20
- Energy
- High
- Time
- 10 min
Shake down
7.68 shakes per limb, then 4, then 2, then 1. Counted out loud.
- Group
- Any
- Energy
- Medium
- Time
- 2 min
Count to twenty
7.4Count to twenty as a group — but if two voices speak at once, restart.
- Group
- 5–15
- Energy
- Low
- Time
- 5 min
Balloon keep-up
7.0Don't let the balloons touch the ground — the count is the team's score.
- Group
- 8–80
- Energy
- High
- Time
- 5–10 min
Other categories
Meeting icebreakers
Quick openers that get a room talking in under ten minutes.
Team building games
Mid-length games that build trust through shared problem-solving.
Improv games
Theatre-school exercises that train listening and 'yes, and' thinking.
Minute to win it
60-second challenges with cheap props and big laughs.
Virtual team building
Activities designed for fully-remote teams on video calls.
Hybrid team building
Designed so remote and in-person players have equal footing.
Agile games
Workshops that teach scrum, kanban and product thinking by doing.
